Native Musketmen Auxiliary (ETW unit)
Native Musketmen Auxiliary | |||||
---|---|---|---|---|---|
Category: | Infantry | ||||
Class: | Irregulars | ||||
Men: | 20 / 40 / 60 / 80 | ||||
Range: | 90 | ||||
Accuracy: | 35 | ||||
Reloading skill: | 15 | ||||
Ammunition: | 15 | ||||
Melee attack: | 8 | ||||
Charge bonus: | 6 | ||||
Defence: | 3 | ||||
Morale: | 6 | ||||
Turns to train: | 1 | ||||
Recruitment cost: | 800 | ||||
Upkeep cost: | 200 | ||||
Requires | |||||
Building (minimum level) | |||||
|
These tribesmen are willing to fight for European gold, and a musket apiece.
A musket is a status symbol among the tribes, even though it is not as useful in a fight as an old-fashioned and reliable bow. It is, however, a mark of personal bravery that a warrior has taken one in battle, or been considered worthy enough to have been given one of the precious weapons. These men are the most irregular of forces, unwilling to take formal army discipline, yet willing to fight like men possessed when the need arises.
In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.
Abilities
- Can guard
- Can hide in buildings
- Can hide in light scrub
- Can hide in long grass
- Can hide in woodland
- Can skirmish
- Grappling hooks
- Paths seldom trod
- Remains hidden whilst walking
- Resistant to heat fatigue
Technological abilities
- Light infantry tactics
- Volley fire
Available for:
Unit is available when holding a region in the Americas.