Timurids (M2TW faction)
- Game: Medieval II: Total War
- Culture: Middle-Eastern
- Religion: Islam
Contents |
Campaign
Starting position
Regions
Emergent faction.
Strengths
Extremely strong cavalry units, including elephants.
Weaknesses
Lack heavy infantry and spears.
Units
Light infantry
- Peasants
Spear infantry
- Spear Militia
- Town Militia
Heavy infantry
- Halberd Militia
Missile infantry
- Afghan Javelinmen
- Dismounted Heavy Archers
- Hand Gunners
- Naffatun
- Peasant Archers
- Sabadar Militia
- Turkish Archers
Heavy cavalry
- Elephants
- Elephant Artillery
- General's Bodyguard
- Khan's Guard
- Mongol heavy Lancers
Missile cavalry
- Mongol Heavy Archers
- Turkish Horse Archers
- Turkomans
Siege engine
- Ballista
- Bombard
- Cannon
- Catapult
- Grand Bombard
- Trebuchet
Vessel
- Dhow