Warrior Society (ETW-WC unit)
| Warrior Society | |
|---|---|
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| Category: | Infantry |
| Class: | Elite Infantry |
| Men: | 30 / 60 / 90 / 120 |
| Range: | 40 |
| Accuracy: | 45 |
| Reloading skill: | 30 |
| Ammunition: | 4 |
| Melee attack: | 11 |
| Charge bonus: | 11 |
| Defence: | 10 |
| Morale: | 11 |
| Turns to build: | 2 |
| Recruitment cost: | 910 |
| Upkeep cost: | 220 |
| Requires | |
| Building (minimum level) | |
| Warrior Society | |
These are the strongest, bravest and most ferocious men of the tribe, proficient in all forms of combat.
Members of a Warrior Society are the tribal equivalent of professional soldiers. The most practiced and deadly men in the tribe, they have a position of great power. They provide military leadership and war chiefs are chosen from their ranks to keep discipline, organise hunting parties and oversee ceremonies.
Warrior societies quickly gained a reputation for unrelenting ferociousness. They would literally tether themselves to one spot on a battlefield, and not move until the battle was over. They would battle against any enemy that came at them and never even consider retreat. They were skilled with a number of weapons including the tomahawk and the war club.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in woodland
- Can skirmish
- Good stamina
- Grappling hooks
- Paths seldom trod
- Resistant to heat fatigue
- Resistant to morale shocks
Available for:
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