Tribesmen (ETW-WC unit)
Tribesmen | |
---|---|
Category: | Infantry |
Class: | Militia |
Men: | 40 / 80 / 120 / 160 |
Melee attack: | 6 |
Charge bonus: | 5 |
Defence: | 2 |
Morale: | 4 |
Turns to build: | 1 |
Recruitment cost: | 360 |
Upkeep cost: | 90 |
Requires | |
Building (minimum level) | |
Burial Ground | |
Hunting Grounds |
Tribesmen are a melee unit, relying primarily on force of numbers over skill.
When the tribe is threatened all men are called to arms. Young or old matters little as long as they have the strength and will to hold a weapon. Some men may have never seen battle, and only have weapons used in the hunt. Pride in protecting the tribe and the possible spoils that come from distinguishing oneself in battle are enough to drive tribesmen forward.
Historically, tattoos commemorated the brave actions of a tribesman. Fish bones or rock splinters were used to cut the design, and soot or natural dyes coloured the wound. If one tribe defeated another in battle all those on the winning side were given tattoos to commemorate the victory. Animal totems were another popular theme, giving the wearer the strength of the creature in the tattoo design.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in long grass
- Can hide in woodland
- Grappling hooks
- Paths seldom trod
- Resistant to heat fatigue
Available for: