Tribesmen (ETW-WC unit)

Category: Infantry
Class: Militia
Men: 40 / 80 / 120 / 160
Melee attack: 6
Charge bonus: 5
Defence: 2
Morale: 4
Turns to build: 1
Recruitment cost: 360
Upkeep cost: 90
Building (minimum level)
Etw na city religious lvl2.png

Burial Ground
Etw na town warrior lvl02.png

Hunting Grounds

Tribesmen are a melee unit, relying primarily on force of numbers over skill.

When the tribe is threatened all men are called to arms. Young or old matters little as long as they have the strength and will to hold a weapon. Some men may have never seen battle, and only have weapons used in the hunt. Pride in protecting the tribe and the possible spoils that come from distinguishing oneself in battle are enough to drive tribesmen forward.

Historically, tattoos commemorated the brave actions of a tribesman. Fish bones or rock splinters were used to cut the design, and soot or natural dyes coloured the wound. If one tribe defeated another in battle all those on the winning side were given tattoos to commemorate the victory. Animal totems were another popular theme, giving the wearer the strength of the creature in the tattoo design.


Can guard
Can hide in light scrub
Can hide in long grass
Can hide in woodland
Grappling hooks
Paths seldom trod
Resistant to heat fatigue

Available for:

Che native american braves icon inft.png Hur native american braves icon inft.png Iro native american braves icon inft.png Pla native american braves icon inft.png Pue native american braves icon inft.png
Cherokee Nations Huron-Wyandot Iroquois Confederacy Plains Nations Pueblo Nations