Bowmen (ETW-WC unit)
Bowmen | |
---|---|
Category: | Infantry |
Class: | Skirmishers |
Men: | 20 / 40 / 60 / 80 |
Range: | 70 |
Accuracy: | 25 |
Reloading skill: | 10 |
Ammunition: | 20 |
Melee attack: | 4 |
Charge bonus: | 3 |
Defence: | 1 |
Morale: | 4 |
Turns to build: | 1 |
Recruitment cost: | 720 |
Upkeep cost: | 180 |
Requires | |
Building (minimum level) | |
Council of Elders | |
Hunting Grounds |
A bow-armed force capable of long range, almost-silent, attacks.
The bow is a tool as well as a weapon, used for providing food and defending the tribe. In the time it takes a musketeer to fire and reload, a skilled bowman can loose several arrows making them formidable enemies. Tribesmen hone their skills daily, hunting to provide food for their families and furs for trade with Europeans.
The materials used to make a bow vary from tribe to tribe. Some are made from wood, others from the horn of elks or mountain sheep. Bowstrings are sinew or rawhide but, in an example of using whatever is to hand, the Dakotas are reputed to use the necks of snapping turtles!
Abilities
- Can guard
- Can hide in buildings
- Can hide in light scrub
- Can hide in long grass
- Can hide in woodland
- Can skirmish
- Grappling hooks
- Paths seldom trod
- Remains hidden whilst walking
- Resistant to heat fatigue
Available for: