TOTAL WAR WIKI

Musketmen (ETW-WC unit)

Musketmen
Musketmen
Category: Infantry
Class: Irregulars
Men: 30 / 60 / 90 / 120
Range: 90
Accuracy: 40
Reloading skill: 20
Ammunition: 15
Melee attack: 9
Charge bonus: 7
Defence: 4
Morale: 7
Turns to build: 1
Recruitment cost: 1660
Upkeep cost: 410
Requires
Technology
Gun Dealing
Gun Dealing
Building (minimum level)
Etw na town horse lvl01.png

Warrior Lodge

These warriors are experienced in the use of European firearms.

A musket is a status symbol among the tribes, even though it is not as practical or reliable as a hunting bow. A musket does, however, have a greater killing power and range than a bow. Warrior tactics in battle closely resemble those of European skirmishers, moving as small groups and firing as individuals. Massed volleys are almost unknown.

Historically, the tribes used whatever smoothbore muskets they could obtain by trade, theft or conquest. It was highly unlikely that any two guns would bear more than a passing similarity, unless the tribe had managed to ambush and defeat a European military unit.

Abilities

Can guard
Can hide in buildings
Can hide in light scrub
Can hide in long grass
Can hide in woodland
Can skirmish
Grappling hooks
Paths seldom trod
Remains hidden whilst walking
Resistant to heat fatigue

Available for:

Che native american archers icon infm.png Hur native american archers icon infm2.png Iro native american archers icon infm2.png Pla native american archers icon infm.png Pue native american archers icon infm.png
Cherokee Nations Huron-Wyandot Iroquois Confederacy Plains Nations Pueblo Nations