TOTAL WAR WIKI

Medicine Men (ETW-WC unit)

Medicine Men
Medicine Men
Category: Infantry
Class: Elite Infantry
Men: 30 / 60 / 90 / 120
Range: 40
Accuracy: 45
Reloading skill: 20
Ammunition: 4
Melee attack: 9
Charge bonus: 8
Defence: 9
Morale: 9
Turns to build: 2
Recruitment cost: 850
Upkeep cost: 210
Requires
Building (minimum level)
Etw na city religious lvl1.png

Sweat Lodge

Medicine men commune with the spirit world, bringing the spirits’ wisdom and strength to the aid of their fellow warriors.

In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.

Historically, medicine men and shamans gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds as well as treat illness.

Abilities

Can guard
Can hide in light scrub
Can hide in long grass
Can hide in woodland
Can rally routing comrades
Good stamina
Grappling hooks
Inspires nearby units
Paths seldom trod
Resistant to heat fatigue

Available for:

Che native american medicineman icon inft.png Hur native american medicineman icon inft.png Iro native american medicineman icon inft.png Pla native american medicineman icon inft.png Pue native american medicineman icon inft.png
Cherokee Nations Huron-Wyandot Iroquois Confederacy Plains Nations Pueblo Nations

External links