Hand Gunners (M2TW unit)
Hand Gunners | |
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Category: | Infantry |
Class: | Missile |
Soldiers: | 48 |
Morale: | 5 |
Discipline: | Normal |
Training: | Trained |
Recruitment cost: | 650 |
Upkeep cost: | 150 |
Weapon upgrade: | 75 |
Armour upgrade: | 55 |
Earliest hand-held firearm unit. Causes more fear than actual damage. These soldiers need to be capable in close combat due to the short range of their weapons.
Attack | |
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Primary weapon: | Hand gun (Missile) |
Weapon attributes: | Armour piercing |
Attack: | 13 |
Charge bonus: | 2 |
Range: | 55 |
Ammunition: | 20 |
Secondary weapon: | Sword (Melee) |
Attack: | 11 |
Charge bonus: | 2 |
Defence | |
Total defence: | 13 |
Armour: | 7 |
Defence skill: | 6 |
Shield: | 0 |
Hit points: | 1 |
Called "hand guns" to distinguish them from cannons, these are the earliest form of personal firearm. Consisting of a rudimentary metal tube mounted on a wooden pole and awkwardly ignited, this basic design left little room for aiming. These weapons caused more panic than actual damage to enemy troops who were shaken by the noise and smoke made when firing. Given their short range, their firers need to be well armoured and able to look after themselves in close combat.
Attributes
- Can board ships
- Can hide in forest
- Can withdraw
- Gunpowder weapon
Available for:
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