The Mayans (M2TW-K-AC faction)
- Game: Medieval II: Total War - Kingdoms
- Culture: Mesoamerican
- Religion: Pagan
Contents |
Campaign
Starting position
Regions
- Chichen Itza - Minor city (Capital)
- Canpech - Large town
- Tikal - Large town
- Uxmal - Large town
Purse
15000
Introduction
The Mayan people of the New World are not dominated by one ruling aristocracy. Instead, they are formed from many small city-states, each with their own royalty and a large temple for worshipping their gods. The Mayan people have a long history when compared to their Aztec neighbours, spanning over a millennia, during which the Mayan’s riches, power, and territory waxed and waned.
At their peak, 600 years ago, they could claim some of the most densely populated and largest settlements in the world, complete with awe-inspiring architecture and advances in science, mathematics, and language. Why much of this disappeared is a mystery even to themselves, and the Mayans have never looked like regaining those heights of prosperity, until now…
The Mayans are once again on the rise, with many strong city-states, including the Itza Maya, Kowoj Maya, and K’iche Maya. They are resettling previously abandoned areas and creating new settlements. With many proud temples being raised to the great Kukulcan, the quetzal-feathered serpent god, the Mayans believe that destiny is once again at hand. The reinvigorated Mayans are now in a position to strike out across the New World, spreading their influence amongst all the peoples, from small nearby villages all the way to mighty Tenochtitlan itself!
The Mayans field many brave and fearsome warriors, including the Jaguar warriors and hive throwers. They make up for their lack of cavalry with the overwhelming number of warriors they can field.
Strengths
Brave, zealous and vast in numbers.
Weaknesses
Completely lacking in armour and weapon technology.
Campaign rules
Long
Hold 30 regions, including: Chichen Itza
Short
Hold 20 regions.