New Spain (M2TW-K-AC faction)
- Game: Medieval II: Total War - Kingdoms
- Culture: Southern European
- Religion: Catholic
Contents |
Campaign
Starting position
Regions
- Havana - Minor city (Capital)
- Vera Cruz - Large town
Purse
30000
Introduction
The Kingdom of Spain, under the rulership of astute and powerful monarchs, such as the current King Charles V, has risen to become one of Europe’s paramount powers. After recently expelling the Moors from the Iberian Peninsula, thus ending the 800 year long ‘Reconquista’, the Spanish people have come to see success as their God-given birthright. Now amidst an uneasy peace, Spain has turned its attention to expanding its power by finding a new target for its battle-hardened forces and their indomitable spirit.
With Columbus’ discovery of the New World in 1492-93, and the subsequent Spanish conquest of Cuba, a new avenue of unparalleled conquest has opened up. Previous Spanish expeditions to the New World, led by Hernandez de Cordoba (1517) and Juan de Grijalva (1518), have only fuelled Spain’s lust for conquest and riches. Returning explorers tell tales of gold for the taking and even entire cities made of gold!
Now, Hernan Cortes, a brilliant leader determined to claim wealth and territory in the name of Spain, is following on from these great explorers. However, conquest in the New World is fraught with danger. It is a strange place inhabited by even stranger savage peoples. Rumours abound that they worship pagan gods and perform sacrilegious rites... including vile cannibalism! Despite the dangers, many Conquistadores see an opportunity to prove their reputation as Europe’s greatest soldiers, as well as a chance to return home with untold riches. For the King of Spain, the New World is an opportunity to expand both Spain’s empire and coffers, whilst dutifully carrying out the Church’s work by converting the heathen savages.
In the New World, Spain must rely heavily on its mounted Conquistadores and skilled swordsmen, with crossbowmen and gunners playing a vital supporting role.
Strengths
Excellent infantry, cavalry, and missile troops.
Weaknesses
Small number of men, must rely on native mercenaries.
Campaign rules
Long
Hold 30 regions. Eliminate factions: The Aztec Empire, The Mayans
Short
Hold 20 regions