Musketeers (M2TW unit)
| Musketeers | |
|---|---|
| |
| Category: | Infantry |
| Class: | Missile |
| Soldiers: | 48 |
| Morale: | 3 |
| Discipline: | Normal |
| Training: | Trained |
| Recruitment cost: | 540 |
| Upkeep cost: | 150 |
| Weapon upgrade: | 65 |
| Armour upgrade: | 50 |
The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
| Attack | |
|---|---|
| Primary weapon: | Musket (Missile) |
| Weapon attributes: | Armour piercing |
| Attack: | 14 |
| Charge bonus: | 1 |
| Range: | 180 |
| Ammunition: | 20 |
| Secondary weapon: | Weak sword (Melee) |
| Attack: | 6 |
| Charge bonus: | 1 |
| Defence | |
| Total defence: | 3 |
| Armour: | 0 |
| Defence skill: | 3 |
| Shield: | 0 |
| Hit points: | 1 |
An improvement on the arquebus, the musket is longer, more accurate and fires a heavier shot that can pierce any armour. Like the arquebus, it fires using a matchlock mechanism, a smouldering length of rope as a fuse that ignites the gunpowder in the pan. The noise, smoke and lethality of this weapon causes fear in its targets.
Attributes
- Can board ships
- Can hide in forest
- Can withdraw
- Fire by rank
- Gunpowder weapon
- Skirmish mode off by default
Available for:
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