Shaturnal Camel Gunners (ETW unit)
Shaturnal Camel Gunners | |||||
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Category: | Cavalry | ||||
Class: | Missile Cavalry | ||||
Men: | 15 / 30 / 45 / 60 | ||||
Range: | 90 | ||||
Accuracy: | 35 | ||||
Reloading skill: | 20 | ||||
Ammunition: | 20 | ||||
Melee attack: | 5 | ||||
Charge bonus: | 10 | ||||
Defence: | 7 | ||||
Morale: | 6 | ||||
Turns to train: | 1 | ||||
Recruitment cost: | 730 | ||||
Upkeep cost: | 210 | ||||
Requires | |||||
Building (minimum level) | |||||
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These camel troops are armed with large-bore long muskets, and all of them are crack shots.
Like many desert troops, these men have learned the trade of killing in a hard school. The desert is unforgiving to those who are weak, and a man who cannot fight well is unlikely to survive the constant feuding and banditry that his neighbours will visit upon him. The scarcity of resources has also taught these men the value of making every shot count. When a bullet and a shot’s worth of gunpowder must be stolen, taken as loot or bought at enormous cost, a wise man makes sure that he only shoots at something he can kill.
These gunners carry very large muskets, with a bore the width of two thumbs on a grown man. Such a weapon is too large for any foot soldier to carry around in a desert, which is why these men fight as mounted infantry: riding into battle, then dismounting to deliver their devastating fire. Any wound from their weapons is likely to be fatal, even an apparently minor one in a limb: musket balls often have bubbles and flaws when they are cast which causes them to burst inside a target, causing horrendous injuries.
Abilities
- Can fire from horseback
- Can hide in woodland
- Can shoot while moving
- Resistant to heat fatigue
- Scares horses
Available for:
Unit is available when holding a region in North Africa, the Middle East or India (Egypt, Mesopotamia, Syria...).