Hand Gunners (ME) (M2TW unit)
| Hand Gunners | |
|---|---|
| |
| Category: | Infantry |
| Class: | Missile |
| Soldiers: | 48 |
| Morale: | 9 |
| Discipline: | Normal |
| Training: | Trained |
| Recruitment cost: | 850 |
| Upkeep cost: | 150 |
| Weapon upgrade: | 90 |
| Armour upgrade: | 70 |
Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.
| Attack | |
|---|---|
| Primary weapon: | Hand gun (Missile) |
| Weapon attributes: | Armour piercing |
| Attack: | 13 |
| Charge bonus: | 3 |
| Range: | 55 |
| Ammunition: | 20 |
| Secondary weapon: | Sword (Melee) |
| Attack: | 11 |
| Charge bonus: | 3 |
| Defence | |
| Total defence: | 13 |
| Armour: | 5 |
| Defence skill: | 8 |
| Shield: | 0 |
| Hit points: | 1 |
Handguns are the earliest, most primitive type of hand-held firearm, and consist of a short metal barrel fixed to a long wooden handle. They are inaccurate, take a while to reload, and are somewhat unsafe for the person firing them. Nevertheless they fire with quite a lot of power and the smoke and noise can demoralise troops. Well trained and well armoured this unit is a powerful short range unit.
Attributes
- Can board ships
- Can hide in forest
- Can withdraw
- Gunpowder weapon
- Hardy
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