Hand Gunners (ME) (M2TW unit)

Hand Gunners
Hand Gunners
Category: Infantry
Class: Missile
Soldiers: 48
Morale: 9
Discipline: Normal
Training: Trained
Recruitment cost: 850
Upkeep cost: 150
Weapon upgrade: 90
Armour upgrade: 70

Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.

Primary weapon: Hand gun (Missile)
Weapon attributes: Armour piercing
Attack: 13
Charge bonus: 3
Range: 55
Ammunition: 20
Secondary weapon: Sword (Melee)
Attack: 11
Charge bonus: 3
Total defence: 13
Armour: 5
Defence skill: 8
Shield: 0
Hit points: 1

Handguns are the earliest, most primitive type of hand-held firearm, and consist of a short metal barrel fixed to a long wooden handle. They are inaccurate, take a while to reload, and are somewhat unsafe for the person firing them. Nevertheless they fire with quite a lot of power and the smoke and noise can demoralise troops. Well trained and well armoured this unit is a powerful short range unit.


Can board ships
Can hide in forest
Can withdraw
Gunpowder weapon

Available for:

Moors Timurids Turks
Moo me hand gunners.png Tim me hand gunners.png Tur me hand gunners.png
Moo me hand gunners info.png
Tur me hand gunners info.png

External links