Desert Warriors (ETW unit)
Desert Warriors | |||||
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Category: | Infantry | ||||
Class: | Militia | ||||
Men: | 40 / 80 / 120 / 160 | ||||
Range: | 70 | ||||
Accuracy: | 25 | ||||
Reloading skill: | 10 | ||||
Ammunition: | 5 | ||||
Melee attack: | 4 | ||||
Charge bonus: | 4 | ||||
Defence: | 7 | ||||
Morale: | 4 | ||||
Turns to train: | 1 | ||||
Recruitment cost: | 640 | ||||
Upkeep cost: | 160 | ||||
Requires | |||||
Building (minimum level) | |||||
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Harsh and unforgiving warriors are born in harsh and unforgiving lands. These men are as deadly as their deserts.
Living in a desert makes a man tough and ruthless, or dead. The weak do not survive, and this fierce cull produces proud and dangerous warriors. Their battle skills have been honed by years of raiding and goat thievery, or against the more settled people of oasis villages. Defeat is unthinkable, because defeat is death.
Traditionally, the Bedouin were among the most dangerous of desert tribes, fighting among themselves when outsiders weren’t available. Constantly on the move to find new pastures for their livestock, they learned to live with the minimum of possessions and little external support in the harshest of lands. Loyalty to tribe and family was all that helped a man survive.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in woodland
- Grappling hooks
- Resistant to heat fatigue
Available for:
Unit is available when holding a region in North Africa, the Middle East or North Western India (Egypt, Mesopotamia, Palestine, Syria...).