Yeomanry (ETW unit)
Yeomanry | |
---|---|
Category: | Cavalry |
Class: | Cavalry |
Men: | 15 / 30 / 45 / 60 |
Melee attack: | 9 |
Charge bonus: | 11 |
Defence: | 5 |
Morale: | 5 |
Turns to train: | 1 |
Recruitment cost: | 720 |
Upkeep cost: | 210 |
Requires | |
Building (minimum level) Minor City (1 slot) | |
Governor's Residence |
These locally recruited cavalry are a valuable aid in keeping order.
These light horsemen are often little more than mounted militia, but with a greater social standing. Cavalry always see themselves as better than footsoldiers, but in this case, it may be true. It is, after all, not cheap to purchase and maintain a decent horse, and this means that men with financial standing make up the majority of recruits.
They are, however, not as disciplined as regular cavalry, simply because they do not have the time or available resources to learn the craft of war as thoroughly. They are, however, extremely useful in policing the rougher, lower orders and keeping the existing social structure intact.
Historically, there are many examples of yeomanry or gendarmes turning on their own citizenry with surprising and horrific violence. They were widely used against the anti-factory Luddites in northern England and, most infamously, were responsible for the Peterloo Massacre in 1819, when the Manchester and Salford Yeomanry charged a mostly peaceful, but excited crowd, and cut down many unarmed protestors.
Abilities
- Can hide in woodland
Technological abilities
Available for: