Rifles (NTW unit)
Rifles | |
---|---|
Category: | Infantry |
Class: | Skirmishers |
Men: | 20 / 40 / 60 / 80 |
Range: | 125 |
Accuracy: | 80 |
Reloading skill: | 55 |
Ammunition: | 15 |
Melee attack: | 4 |
Charge bonus: | 4 |
Defence: | 5 |
Morale: | 7 |
Unit limit: | 6 |
Turns to train: | 2 |
Recruitment cost: | 700 |
Upkeep cost: | 230 |
Requires | |
Technology | |
Modern Rifles |
Armed with a tough, accurate rifled musket, the Rifles are an elite skirmishing force.
The rifle gives them the ability to kill at astonishing ranges for a flintlock weapon. Their skills and skirmishing tactics allow them to use whatever cover is to hand to hide, stalk the enemy, and then kill them from a distance. Even their uniforms are a subdued colour to help them in their role as hunters and snipers.
They are, however, not invulnerable. Like all skirmishers, they can be cut down by a carefully timed cavalry charge. They will also suffer disproportionate casualties if exposed to a line unit’s firepower.
Historically, the Greenjackets, nicknamed for their dark green uniforms that blended into the landscape, carried an infantry rifle designed by Ezekiel Baker of London. This muzzle-loading flintlock used a small ball in a rifled barrel with superb accuracy. Loading was a slow business, and could take a minute or more to do properly so that a shot would fly true. The result, in the hands of an expert, was deadly. French officers came to dread the presence of the Rifles on a battlefield.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in long grass
- Can hide in woodland
- Can skirmish
- Good stamina
- Grappling hooks
- Paths seldom trod
Technological abilities
- Can place stakes
- Light infantry tactics
Available for: