Rifles (NTW unit)
| Rifles | |
|---|---|
| |
| Category: | Infantry |
| Class: | Skirmishers |
| Men: | 20 / 40 / 60 / 80 |
| Range: | 125 |
| Accuracy: | 80 |
| Reloading skill: | 55 |
| Ammunition: | 15 |
| Melee attack: | 4 |
| Charge bonus: | 4 |
| Defence: | 5 |
| Morale: | 7 |
| Unit limit: | 6 |
| Turns to train: | 2 |
| Recruitment cost: | 700 |
| Upkeep cost: | 230 |
| Requires | |
| Technology | |
| Modern Rifles | |
Armed with a tough, accurate rifled musket, the Rifles are an elite skirmishing force.
The rifle gives them the ability to kill at astonishing ranges for a flintlock weapon. Their skills and skirmishing tactics allow them to use whatever cover is to hand to hide, stalk the enemy, and then kill them from a distance. Even their uniforms are a subdued colour to help them in their role as hunters and snipers.
They are, however, not invulnerable. Like all skirmishers, they can be cut down by a carefully timed cavalry charge. They will also suffer disproportionate casualties if exposed to a line unit’s firepower.
Historically, the Greenjackets, nicknamed for their dark green uniforms that blended into the landscape, carried an infantry rifle designed by Ezekiel Baker of London. This muzzle-loading flintlock used a small ball in a rifled barrel with superb accuracy. Loading was a slow business, and could take a minute or more to do properly so that a shot would fly true. The result, in the hands of an expert, was deadly. French officers came to dread the presence of the Rifles on a battlefield.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in long grass
- Can hide in woodland
- Can skirmish
- Good stamina
- Grappling hooks
- Paths seldom trod
Technological abilities
- Can place stakes
- Light infantry tactics
Available for:
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