Musketeers (M2TW-K-AC unit)
Musketeers | |
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Category: | Infantry |
Class: | Missile |
Soldiers: | 32 |
Morale: | 5 |
Discipline: | Normal |
Training: | Trained |
Recruitment cost: | 530 |
Upkeep cost: | 100 |
The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.
Attack | |
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Primary weapon: | Missile (Musket) |
Weapon attributes: | Armour piercing |
Attack: | 16 |
Charge bonus: | 2 |
Range: | 180 |
Ammunition: | 15 |
Secondary weapon: | Melee |
Attack: | 5 |
Charge bonus: | 2 |
Defence | |
Total defence: | 2 |
Armour: | 0 |
Defence skill: | 2 |
Shield: | 0 |
Hit points: | 1 |
An improvement on the arquebus, the musket is longer, more accurate and fires a heavier shot that can pierce any armour. Like the arquebus, it fires using a matchlock mechanism, a smouldering length of rope as a fuse that ignites the gunpowder in the pan. The noise, smoke and lethality of this weapon causes fear in its targets.
Attributes
- Can board ships
- Can hide in forest
- Can withdraw
- Fire by rank
- Gunpowder weapon
- Skirmish mode off by default
Available for: