TOTAL WAR WIKI

Jamestown Settlers (ETW-RtI unit)

Jamestown Settlers
Jamestown Settlers
Category: Infantry
Class: Militia
Men: 40 / 80 / 120 / 160
Range: 70
Accuracy: 40
Reloading skill: 20
Ammunition: 15
Melee attack: 8
Charge bonus: 4
Defence: 9
Morale: 4
Unit limit: 20
Turns to build: 1
Recruitment cost: 590
Upkeep cost: 70

The inhabitants of colonial towns must sometimes take up arms to defend themselves.

Self-defence was part of life in Elizabethan and Jacobean England. A man expected to look after his own family and property as the local parish constables were not necessarily a reliable police force. In some parishes the constables were either old men, or non-existent. Men were also expected to join the local fencibles or trained bands, a militia for the defence of the kingdom in times of trouble. Skill-at-arms was therefore not unknown in the general population, and these skills were taken to the New World by the colonists. In times of tension with the native tribes, the fact that the colonists could, if needs must, protect themselves, was useful.

Abilities

Can guard
Can hide in light scrub
Can hide in woodland

Available for:

Eng episodic militia icon infm.png
Virginia Colonists

External links