Holland Guard (ETW unit)
Holland Guard | |
---|---|
Category: | Infantry |
Class: | Elite Infantry |
Men: | 40 / 80 / 120 / 160 |
Range: | 70 |
Accuracy: | 55 |
Reloading skill: | 60 |
Ammunition: | 15 |
Melee attack: | 7 |
Charge bonus: | 11 |
Defence: | 18 |
Morale: | 11 |
Unit limit: | 6 |
Turns to train: | 2 |
Recruitment cost: | 1620 |
Upkeep cost: | 400 |
Requires | |
Building | |
Army Staff College |
The Holland Guards are infantry, charged with protecting the national leader and his immediate family.
These troops are equipped as line infantry, and carry smoothbore muskets. Their uniforms are splendid, and mark them out as a superior unit, in arrogance if nothing else. They are trained to deliver devastating volley fire, and never to waver in the face of a foe. This attitude serves them well in battle, as the Guard can hardly be seen to cut and run, no matter how hot the fight.
Historically, the guards sometimes became the only unit a leader could rely on when politics got out of hand, most of the time. It was not unknown for the Guard to be kingmakers, even in a republic, and only give their protection to their preferred choice of leader. With the turbulent history of the Dutch, the Holland Guard were provided with numerous opportunities to change the national leader. As the 18th century drew to a close, the fire of the French Revolution was spreading through Europe: free thinkers saw the merits of the Revolution and many set their minds on something similar in their own countries.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in woodland
- Grappling hooks
- Inspires nearby units
- Resistant to morale shocks
Technological abilities
- Plug bayonet
- Chevaux de frise
- Earthworks
- Fire and advance
- Fire by rank
- Platoon firing
- Improved platoon firing
- Platoon firing
- Square formation
Available for:
Note
This was a free unit included in the update 1.3 of the game, introducing diversity to its faction.