TOTAL WAR WIKI

Haydut Irregulars (ETW unit)

Haydut Irregulars
Haydut Irregulars
Category: Infantry
Class: Irregulars
Men: 20 / 40 / 60 / 80
Range: 90
Accuracy: 45
Reloading skill: 20
Ammunition: 20
Melee attack: 9
Charge bonus: 9
Defence: 4
Morale: 6
Turns to train: 1
Recruitment cost: 770
Upkeep cost: 190
Requires
Building (minimum level)
Etw ott city military lvl3.png

Military Governor's Encampment

These irregulars have the field skills needed to survive in the mountains, and all the cunning of bandits.

This is because they are bandits. They carry muskets, and have the skills to use them extremely accurately compared to other musket-armed troops. Haydut irregulars are extremely good at using ground cover, and can hide in almost any terrain, again as might be expected of brigands or bandits. They are, however, not suited to combat against cavalrymen, as they have no formal military training. They do not wear armour, as this would slow them down if they needed to run away!

In the Balkans a haydut (the Turkish version of the word) or hajduk, was a Muslim or Christian bandit, but one who stole mostly from the Ottoman overlords, led his fellows in fighting injustice, and robbed the rich to give to the poor. All this is very romantic, but not entirely inaccurate. The hayduts were bandits, but they did not always fight against the Ottomans. For the right money, they could also be persuaded to fight for the Sultan. Like bandits everywhere, their equipment and uniforms were taken from their victims, so it was not uncommon to see hayduts using Austrian as well as Turkish war gear.

Abilities

Can guard
Can hide in light scrub
Can hide in long grass
Can hide in woodland
Can skirmish
Good stamina
Grappling hooks

Technological abilities

Chevaux de frise
Fougasse
Improved fougasse
Light infantry tactics

Available for:

Ott haydut irregulars icon infm.png
Ottoman Empire

Unit is available when holding a region in the Balkans (Bosnia, Serbia).

Note

This unit is part of the Elite Units of the East DLC.