TOTAL WAR WIKI

Hand Gunners (M2TW-K-CC unit)

Hand Gunners
Hand Gunners
Category: Infantry
Class: Missile
Soldiers: 48
Morale: 9
Discipline: Normal
Training: Trained
Recruitment cost: 700
Upkeep cost: 150

Somewhat inaccurate but capable of firing a powerful shot, the noise and smoke from these handguns can demoralise enemy troops.

Attack
Primary weapon: Missile (Hand gun)
Weapon attributes: Armour piercing
Attack: 13
Charge bonus: 3
Range: 95
Ammunition: 15
Secondary weapon: Melee
Attack: 9
Charge bonus: 3
Defence
Total defence: 7
Armour: 3
Defence skill: 4
Shield: 0
Hit points: 1

Handguns are the earliest, most primitive type of hand-held firearm, and consist of a short metal barrel fixed to a long wooden handle. They are inaccurate, take a while to reload, and are somewhat unsafe for the person firing them. Nevertheless they fire with quite a lot of power and the smoke and noise can demoralise troops. Well trained and well armoured this unit is a powerful short range unit.

Attributes

Can board ships
Can hide in forest
Can not skirmish
Can withdraw
Gunpowder weapon
Hardy

Available for:

The Turks
Tur me hand gunners k-cc.png

External links