Colonial Militia (ETW-RtI unit)

Colonial Militia
Colonial Militia
Category: Infantry
Class: Militia
Men: 25 / 50 / 75 / 100
Range: 70
Accuracy: 45
Reloading skill: 20
Ammunition: 15
Melee attack: 10
Charge bonus: 5
Defence: 15
Morale: 6
Unit limit: 7
Turns to build: 1
Recruitment cost: 570
Upkeep cost: 60

These militiamen are equipped with simple matchlock guns, and drawn from among the colonists.

Many colonies insist that settlers bring an arquebus and a set quantity of ammunition, along with other pioneering supplies.

The arquebus is a simple smooth-bore, heavy gunpowder long arm, fired by touching a smouldering match (a treated length of rope) to the touchhole. The rate of fire is slow, and the accuracy very poor, but massed ranks of arquebusiers firing volleys have long since replaced archers in armies throughout Europe.

To the natives in the New World, the thunderous sound and bright flashes spewing forth some invisible death struck terror in to the heart of the bravest warrior. It was not long, however, before commercial interest meant the colonists had sold gunpowder weapons to the natives.


Can guard
Can hide in light scrub
Can hide in woodland

Available for:

Eng episodic armoured icon infm.png
Virginia Colonists

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