Azzars (ETW unit)

Category: Infantry
Class: Irregulars
Men: 20 / 40 / 60 / 80
Range: 90
Accuracy: 35
Reloading skill: 10
Ammunition: 20
Melee attack: 7
Charge bonus: 8
Defence: 2
Morale: 4
Turns to train: 1
Recruitment cost: 720
Upkeep cost: 180
Building (minimum level)
Etw ott town military lvl1.png

Provincial Barracks
Etw ott city military lvl3.png

Military Governor's Encampment

These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile “mob”.

Such men have little to do with standard military protocols and practice, or even organisation, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behaviour. This can work in their favour, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.


Can guard
Can hide in buildings
Can hide in light scrub
Can hide in long grass
Can hide in woodland
Can skirmish
Grappling hooks
Remains hidden whilst walking
Resistant to heat fatigue

Technological abilities

Chevaux de frise
Light infantry tactics
Volley fire

Available for:

Ott east azzars icon infm.png
Ottoman Empire