Armenian Archers (ETW unit)
Armenian Archers | |
---|---|
Category: | Infantry |
Class: | Skirmishers |
Men: | 20 / 40 / 60 / 80 |
Range: | 70 |
Accuracy: | 40 |
Reloading skill: | 15 |
Ammunition: | 20 |
Melee attack: | 7 |
Charge bonus: | 7 |
Defence: | 5 |
Morale: | 6 |
Turns to train: | 1 |
Recruitment cost: | 860 |
Upkeep cost: | 210 |
Requires | |
Building (minimum level) | |
Governor's Residence |
Seemingly archaic in an age of gunpowder and revolutionary fervour, these bow-armed skirmishers are still a dangerous force.
They are capable of covering ground quickly, and of using the land and cover to best advantage: hiding behind a blade of grass or a pebble if needs must! While their bows might seem outmoded, their skills give them a good rate of fire and are accurate: an enemy killed by an arrow is as dead as one shot by a musket ball. Armenian archers carry knives to be used in hand-to-hand combat, but they should not be committed to melee without good reason. They are also vulnerable to cavalry attack, and can suffer excessive casualties when facing riflemen or specialist musketeers.
Historically, Ottoman subjects could, and did, declare that they were soldiers by arming themselves and joining an army in the field. They could leave the service without penalty just as easily. What looked like lack of organisation was useful: good leaders attracted followers and kept them. However, provincial troops were not always as loyal to the Sultan in Istanbul as they were to their locality or commander, and there was a regrettable tendency for private, rather than state, armies to flourish.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in long grass
- Can hide in woodland
- Can skirmish
- Good stamina
- Grappling hooks
Technological abilities
- Can place stakes
- Chevaux de frise
Available for:
Unit is available when controlling the region of Armenia.
Note
This unit is part of the Elite Units of the East DLC.