2nd Continental Light Dragoons (ETW unit)
2nd Continental Light Dragoons | |
---|---|
Category: | Cavalry |
Class: | Dragoons |
Men: | 20 / 40 / 60 / 80 |
Range: | 70 |
Accuracy: | 45 |
Reloading skill: | 30 |
Ammunition: | 20 |
Melee attack: | 7 |
Charge bonus: | 10 |
Defence: | 6 |
Morale: | 8 |
Unit limit: | 1 |
Turns to train: | 1 |
Recruitment cost: | 1090 |
Upkeep cost: | 270 |
Requires | |
Technology | |
Shortened Carbines | |
Building (minimum level) | |
Barracks | |
Military Governor's Barracks |
Trained in mounted and dismounted combat, this light cavalry unit is useful to reinforce cornered comrades.
When a friendly unit is being harassed by an enemy beyond its fire range, these cavalrymen can react immediately, riding to the enemy to counter the threat. When mounted they are good in melee, at the charge, and can fire their carbines. They are not very effective in close combat on foot, leaving themselves vulnerable when acting as melee infantry.
The 2nd Continental Light Dragoons were one of the first cavalry units raised in 1776 following Washington’s realisation that the war was going to be far longer than expected. His original plan was to raise 3,000 horsemen, but it soon became obvious that paying and equipping that many horsemen was beyond the resources of Congress. Instead, four small regiments of light dragoons were raised. The 2nd light dragoons were commanded by Colonel Elisha Sheldon, who was commemorated for his efforts by the citizens of Sheldon, Vermont.
Abilities
- Can dismount
- Can fire from horseback
- Can hide in woodland
- Can shoot while moving
- Can skirmish
- Garrison policing bonus
- Good stamina
- Grappling hooks
Technological abilities
Available for:
Unit is available when controlling the region of Confederation of New England.
Note
This unit is part of the Elite Units of America DLC.