24-lber Guard Artillery (ETW unit)

24-lber Guard Artillery
24-lber Guard Artillery
Category: Artillery
Class: Foot Artillery
Men: 6 / 12 / 18 / 24
Guns: 4
Firepower: 42
Range: 400
Accuracy: 65
Reloading skill: 50
Melee attack: 10
Charge bonus: 10
Defence: 8
Morale: 7
Unit limit: 4
Turns to train: 3
Recruitment cost: 1140
Upkeep cost: 280
Etw eu city artillery lvl6.png

Engineer School

Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls.

Despite the name, foot artillery batteries are towed by horses, not men. The artillerymen march alongside their pieces. All guns are smoothbore, and rated by the size or weight of solid projectile that they fire: a 12-pounder is so called because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there is inevitably a gap (windage) between a shot and the barrel sides. This means that a cannonball rattles down the barrel when fired, leading to an inherent inaccuracy. As technology advances, other types of ammunition can be fired.

Historically, there was limited standardisation between guns, even in the same battery. Parts from one gun would not always fit a sister piece. A gunner would know the quirks of his own weapon intimately. Cunningly, the French attempted to develop a system of interchangeable components for all their guns and field equipment. Jean Baptiste Vaquette de Gribeauval (1715-1789), the inspector of artillery, tried but he wasn’t entirely successful. Even after he had finished there were still more than 20 different types of wheel in use!


Can hide in woodland

Technological abilities


Available for:

Etw euro cannon 24 icon.png

External links