1st Maryland (ETW unit)
1st Maryland | |
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Category: | Infantry |
Class: | Elite Infantry |
Men: | 40 / 80 / 120 / 160 |
Range: | 70 |
Accuracy: | 55 |
Reloading skill: | 50 |
Ammunition: | 15 |
Melee attack: | 7 |
Charge bonus: | 11 |
Defence: | 17 |
Morale: | 9 |
Unit limit: | 1 |
Turns to train: | 2 |
Recruitment cost: | 1390 |
Upkeep cost: | 340 |
Requires | |
Building (minimum level) | |
Barracks | |
Military Governor's Barracks |
Elite infantrymen responsible for holding the line, these versatile troops are equally at home with muskets or bayonets.
By their very nature, line infantry are vulnerable to bombardment from artillery and sniping from skirmishers; it takes a special kind of courage to stand and carefully fire volleys at the enemy then dispatch them with a bayonet charge. Extensive drill, training and battle have helped mould these men into soldiers, capable of dealing with the enemy on equal terms.
Historically, the 1st Maryland regiment was raised to protect the province of Maryland and came under the command of Colonel William Smallwood. In July 1776 the troops were assigned to the main Continental Army and in the months that followed they joined Stirling’s Brigade. They took part in the Battle of Guildford Courthouse, but it was at the Battle of Long Island that they earned their formidable reputation. They single-handedly covered the American retreat, holding off superior numbers of British regulars.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in woodland
- Grappling hooks
- Inspires nearby units
- Resistant to morale shocks
Technological abilities
- Plug bayonet
- Chevaux de frise
- Earthworks
- Fire and advance
- Fire by rank
- Square formation
Available for:
Unit is available when controlling the region of Maryland.
Note
This unit is part of the Elite Units of America DLC.