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Total War ROME II: Patch 17

Contents

Total War: ROME II - Emperor Edition – Patch 17

Technical and Performance Issues

  • Audio mods will need to be updated from Patch 17 forward, to support Wwise v2014.1.3 a guide and example can be found here: https://wiki.totalwar.com/w/Wwise_-_Audio_Modding
  • Texture quality is now based on the available memory on the machine instead of the graphics settings selected
  • Improved the games automatic detection of graphics settings based on Mac hardware
  • Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac
  • Optimised campaign memory usage in the Mac App Store version of the game, by loading less campaign character / general models into campaigns where they are not needed
  • Fixed a bug where preferences including campaign difficulty were not being saved correctly in the Mac App Store version of the game
  • The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game
  • Fixed some unintentional motion blur while looking at the sky in battles on Mac
  • Fixed a crash when changing the Unlimited Video Memory option while in battle on Mac
  • Fixed a bug where the game would not launch in windowed mode, and stalled before the legal screen on certain iMacs
  • Fixed erroneous unit banner shadows on Mac during battle, which looked like black crosses, and could fill the screen when zoomed in
  • Improved Heat Haze effects in battle when distortion effects are enabled in Mac versions.

Buildings

  • Tier III and IV Toutatis temples now give correct +4 bonus to Celtic cultural influence
  • Fix for multiple issues where some effects for buildings were better when damaged
  • Changed the building cost reduction bonus for the Marble Chain to be restricted to the province only, and made Happiness Bonus global to prevent the player from make money from constructing buildings.

Campaign

  • Corrected sub-culture of Colchian civil war faction
  • Dahae are now set to the correct military group in the Imperator Augustus campaign
  • Added hidden agent security bonuses in cities for Black Sea factions
  • Added missing faction mercenaries for Arevaci and Lusitani
  • Swapped Formidable Swordsmen army tradition for the Ardiaei to Formidable Spearmen, and Light Cavalry Masters for Cavalry Masters
  • The Dignitary Civil Administration skill now works correctly
  • Added Sarmatian Royal Lancers as a general’s unit option for the Roxolani
  • Increased chance of subjects, incidents, dilemmas, and missions occurring

Units

  • Mercenary Horse Skirmishers cost changed to 390 to match non-mercenary version of the unit
  • Corrected shield type for Bactrian Hillmen
  • Auxiliary and Mercenary Parthian Horse Archers given correct weapon to match missile damage of non-mercenary version
  • Illyrian Thureos Spears changed to match the 360 mentioned in previous patch notes
  • Weight of Legionary Cavalry is consistent across all variants of that unit and cost adjusted to 620 to match Imperator Augustus version of unit
  • Auxiliary and Mercenary Bactrian Light Horse changed from light to medium to match regular version of the unit
  • Removed unit caps from elite naval units
  • Fix for some units not being hooked up to the correct unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)
  • Fix for some units being put into incorrect unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)
  • Added Hoplite Wall ability to Auxiliary Greek Hoplites to match the regular version of the unit
  • Added precusor javelins to Mercenary Spear Band to match the regular version of the unit
  • Corrected inconsistencies between different versions of Cappadocian Cavalry
  • Gorgo's Skirmishers rapid volley ability swapped for quick reload
  • The following units displayed weight now matches the weight of the entity used by the unit:
    • Bactrian Light Horse (light)
    • Ambushers (light)
    • Briton Scout Riders (light)
    • Libyan Peltasts (medium)
    • Late Libyan Hoplites (medium)
    • Axe Warriors (medium)
    • Celtic Warriors (light)
    • Galatian Spears (medium)
    • Gallic Hunters (very light)
    • Gallo-Thracian Infantry (medium)
    • Levy Freemen (light)
    • Naked Spears (light)
    • Naked Swords (light)
    • Naked Warriors (light)
    • Spear Warriors (medium)
    • Tribal Warriors (very heavy)
    • Veteran Spears (very heavy)
    • Armoured Spears (heavy)
    • Heavy Bowmen (light)
    • Heavy Skirmishers (light)
    • Heavy Spears (medium)
    • Dacian Skirmishers (light)
    • Horse Skirmishers (very light)
    • Noble Horse Archers (very heavy)
    • Elite Persian Archers (very light)
    • Pontic Swordsmen (heavy)
    • Nubian Spears (light)
    • Egyptian Pikemen (medium)
    • Bloodsworn (light)
    • Club Levy (light)
    • Hex-Bearers (light)
    • Horse Runners (very light)
    • Night Hunters (light)
    • Round Shield Swordsmen (light)
    • Spear Brothers (light)
    • Spear Levy (light)
    • Spear Wall (light)
    • Spearwomen (light)
    • Sword Masters (medium)
    • Wodanaz Spears (light)
    • Germanic Youths (very light)
    • Agrianian Axemen (medium)
    • Cimmerian Heavy Archers (light)
    • Levy Thureos Spears (light)
    • Light Hoplites (light)
    • Light Peltasts (very light)
    • Massilian Cavalry (medium)
    • Militia Hoplites (very heavy)
    • Periokoi Hoplites (very heavy)
    • Picked Peltasts (light)
    • Royal Peltasts (heavy)
    • Scythian Hoplites (heavy)
    • Spartan Hoplites (super heavy)
    • Spartan Pikemen (super heavy)
    • Spartan Youths (medium)
    • Lusitani Guerillas (medium)
    • Lusitani Spearmen (medium)
    • Painted Warriors (medium)
    • Scutarii Spearmen (medium)
    • Scutarii (medium)
    • Illyrian Thureos Spears (light)
    • Mercenary Leopard Warriors (light)
    • Mercenary Kushite Shieldwomen (light)
    • Mercenary Numidian Noble Cavalry (medium)
    • Mercenary Parthian Horse Archers (light)
    • Eagle Cohort (heavy)
    • First Cohort (heavy)
    • Gladiatricies (light)
    • Spear Gladiatricies (light)
    • Hastati (medium)
    • Steppe Spearmen (light)
    • Saka Cataphract Horse Archers (very heavy)
    • Thracian Peltasts (light)

Recruitment/Custom Battles

  • Colchian Nobles now recruitable from tier IV barracks
  • Scythian Hoplites recruitable from tier III barracks
  • Axe Warriors recruitable from tier III barracks for Massilia
  • Fix for Cimmeria not being able to recruit Penteres naval units
  • Fix for Painted Ones and Naked Warriors not being recruitable from tier III proving grounds
  • Fix for Raiding Horsemen not being recruitable from tier IV horse recruitment buildings
  • Rhodos can now recruit Rhodian Slingers in the campaign
  • Removed Scorpion units from custom battles, Tylis given correct Dacian Cheiroballista
  • Swapped Germanic ships in Massilia custom battle roster for correct Greek ships
  • Swapped some Peltast ships to correct Milita Hoplite ones for Athens and *Syracuse in custom battles, also made them recruitable in campaign
  • Added in Bactrian Hillmen ship to Baktria for custom battles
  • Seleucid Eastern Spearmen added to Seleucid custom battle roster
  • Added missing ships to tier III and IV military ports for Armenia
  • Fix for Axemen for Colchis not being recruitable from tier III barracks
  • Thracian Peltasts changed to be recruitable from all Artisan buildings
  • Corrected naval units available for Parthia in custom battles
  • Changed Thracian Warriors to be available from tier II bronze buildings and up
  • Greek Slingers removed from Seleucid roster leaving them with Eastern Slingers
  • Raiding Hemolia added to Colchis custom battle roster Eastern Spearmen *Firepot Dieres removed from Colchis roster as they have Peltast Fireport Dieres as well
  • Added in Polybolos for Egypt in custom battles
  • Fix for some factions in custom battle not being able to use Cheiroballista or Polybolos in siege defences

Garrisons

  • Fix for Odrysian Kingdom, Nervii, Arevaci, Tylis, Galatia, Suebi and Ardiaei losing garrison units when upgrading to tier III horse recruitment building
  • Fix for Nervii having no garrisons for tier III and IV bronze buildings
  • Fix for missing naval garrison units for Cimmeria
  • Fix for missing garrison units from tier III and IV light barracks for Cimmeria
  • Removed Thorax Hoplites from garrisons to fix issue where Athens and Sparta were gaining an extra unit in their garrisons
  • Fix for Tylis losing garrison units when upgrading from tier II to tier III Bronzeworker
  • Added Spartan Pikemen as an elite unit for Spartan garrisons
  • Added Tribal Garrison unit to Odrysian Kingdom garrisons
  • Fix for Getae garrisons decreasing in size when certain unit upgrades were researched
  • Added Sword Followers to Boii garrisons from tier III and IV bronze buildings
  • Fix for Colchis early barracks garrisons being stronger than other factions
  • Celtic Slingers replace Celtic Bowmen in garrisons
  • Added Kartli Axemen Tetreres to tier III and IV military port garrisons
  • Egyptian Slinger Trieres added to tier IV harbour garrison for Egypt
  • Greek Milita Hoplite Dieres added to tier II harbour garrisons for Athens, Macedon, Syracuse
  • Replaced Thracian Warriors with Thracian Peltasts in some garrisons
  • Persian Cavalry swapped for Eastern Horse Archers for some Armenian garrisons to prevent unit doubling
  • Armoured Horse Archers swapped for Parthian Horse Archers for some garrisons to prevent unit doubling
  • Fix for garrisons of tier III/IV infantry barracks for Armenia and Parthia being reversed
  • Median Cavalry removed from Seleucid infantry building garrisons
  • Persian Cavalry removed from infantry building garrisons
  • Swapped Iberian Skirmishers for Iberian Slingers in city/town garrisons
  • Added missing Steppe Axes Dieres, Tetreres and Hexeres to garrisons
  • Added Lusitani Noble Raider to level IV military port garrisons
  • Eastern Archers added to Media Atropatene roster to fix garrison issues
  • Added Dacian Spears to Odrysian Kingdom unit roster
  • Corrected Baktria multiculturalism bonus to be 8 rather than 4.

UI

  • Added a new theme selection option to the title screen.

Campaign

  • Reduced zone-of-control size for forces and cities from 5 to 3.5
  • Adjusted ruling political party influence boost granted by higher level Imperium to confer more of an effect; the text for these bonuses have been changed as well
  • All resource building chains now give a global bonus to all regions:
    • Amber: trade tariffs (faction)
    • Dyes: happiness (all provinces)
    • Grain: food (all regions)
    • Leather: manufacturing (all regions)
    • Iron: shield/armour/weapons upgrades (all provinces)
    • Horses: horse upgrades (all provinces)
    • Lead: sanitation (all provinces)
    • Marble: now provides a happiness bonus in all provinces
    • Timber: ship hull upgrades (all sea regions)
    • Silk: commerce (all regions)
    • Wine: happiness (all provinces)
    • Glass: research (faction)
    • Olives: agriculture (all regions)
    • Gold: mining (all provinces)

Cultural and Faction Trait updates

GRAND CAMPAIGN

Rome

  • Cultural Traits:
    • Legions: +2 recruitment slots in all provinces
    • Marching Orders: +15% movement distance for all armies
  • House of Julia
    • Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
    • Romanisation: +4 to cultural conversion
  • House of Junia
    • Agrarian Wisdom: +30% wealth from agricultural buildings
    • Founding Fathers: Public order bonus (maximum of +4) from presence of Latin culture
  • House of Cornelia
    • Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
    • All Will Serve: -50% upkeep cost for all auxiliary units

Carthage

  • Cultural Traits
    • Mercenary Armies: -25% mercenary upkeep costs
    • Phoenician Trade Heritage: +15% wealth from all commerce buildings
  • Barcid Dynasty
    • Pioneers: +15% movement range for all armies and fleets
    • Loyal Troops: +15% morale for all mercenary units
  • Hannonid Dynasty
    • Statesmen: Major diplomatic bonus with all factions
    • Administrators: +5% tax rate
  • Magonid Dynasty
    • Iron Fists: -50% resistance to foreign occupation
    • Phoenician Prowess: +3 experience ranks for ship recruits

Balkan Tribes

  • Cultural Traits
    • Mercenary Armies: +50% mercenary upkeep costs
    • Promise of Loot: -50% mercenary recruitment costs
  • Odrysian Kingdom
    • Looters: +100% income from sacking and raiding
    • Deadly Aim: +2 experience ranks for missile recruits
  • Getae
    • Fierce Independence: +20% melee attack in own or allied territory
    • Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
  • Ardiaei
    • Pirates: +250% income from raiding
    • Expert Seafarers: +2 recruitment slots in all ports
  • Tylis
    • Plunderers: +150% income from sacking
    • Live by the Sword: +2 experience ranks for infantry recruits

Gallic Tribes

  • Cultural Traits
    • Gallic Horsemanship: +20% melee attack for all cavalry
    • Warrior Society: +2 public order for every war
  • Boii
    • Migratory Urges: -75% to building conversion costs
    • Conquerors: +15% morale for all units during battles in foreign territory
  • Arverni
    • Gallic Craftsmanship: +20% wealth from all industrial buildings
    • Tribal Hegemonists: Moderate diplomatic bonus with all Barbarian tribes
  • Nervii
    • Ambushers: +50% chance of successfully launching an ambush
    • National Courage: +20% melee attack in own or allied territory
  • Galatia
    • Plunderers: +100% income from raiding and sacking
    • Gallo-Graeci: Moderate diplomatic bonus with all Hellenic factions

Successor Kingdoms

  • Cultural Traits
    • Successor Conflicts: Major diplomatic penalty with all Hellenic factions
    • Alexander's Legacy: -50% resistance to foreign occupation
  • Seleucid
    • Satrapies: Increased number of levy units available from satrapies
    • Royal Estates: +20% wealth from agricultural buildings
  • Egypt
    • Ptolemaic Enlightenment: +20% research rate
    • Nile Valley: +1 food in all regions
  • Macedon
    • Thessalian Pride: +20% charge bonus for all cavalry units
    • Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
  • Baktria
    • Silk Road: +20% wealth from all commerce buildings
    • Multiculturalism: -100% public order penalties due to presence of foreign cultures

Greek States

  • Cultural Traits
    • Independence: +20% melee defence during battles in own or allied territory
    • Classical Heritage: +4 to cultural conversion
  • Massilia
    • Great Traders: +20% wealth from all commerce buildings
    • Local Dominance: Minor diplomatic bonus with all factions
  • Sparta
    • Helot Repression: -50% slave unhappiness
    • Spartiate Warriors: +3 experience ranks for Spartan infantry recruits
  • Athens
    • Cultural Centre: +20% wealth from culture
    • Naval Prowess: +3 experience ranks for Athenian ship recruits
  • Epirus
    • Village Confederation: +20% wealth from minor settlements
    • Guardians of Dodona: Public order bonus (maximum of +4) from presence of Hellenic culture
  • Syracuse
    • Archimede's Eureka: +20% research rate
    • Flowering Culture: +20% wealth from culture

Iberian Tribes

  • Cultural Traits
    • Scouts: Increased chance for all characters to discover hidden agents and armies
    • Warrior People: +4 public order from presence of an army in a province
  • Lusitani
    • Ambushers: +50% chance of successfully launching an ambush
    • Mighty Warriors: +2 experience for all infantry recruits
  • Arevaci
    • Horsemanship: -20% recruitment cost for all cavalry units
    • One People: Major diplomatic bonus with all Iberian factions

Nomadic Tribes

  • Cultural Traits
    • Horde: +3 recruitment slots in home province
    • Marauders: +50% income from raiding and sacking
  • Roxolani
    • Peregrine Conquerors: +20% melee attack during battles in foreign territory
    • Migrant Traders: +15% wealth from all commerce buildings
  • Massagetae
    • Pastoral Lifestyle: +40% wealth from livestock buildings
    • Tribal Ferocity: +15% morale in own or allied territory
  • Royal Scythia
    • Archery Masters: +25% ammunition for all units
    • Scythian Craftsmanship: +15% wealth from all industrial buildings

Eastern Empires

  • Cultural Traits
    • Great Marksmen: +25% ammunition for all units
    • Secret Police: Increased security against agents in all provinces
  • Parthia
    • Cavalry Masters: -25% recruitment cost for all cavalry units
    • Multiculturalism: -25% public order due to presence of foreign cultures
  • Armenia
    • Proud People: +20% morale for all units during battles in own territory
    • Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
  • Pontus
    • Shrewd Operators: -50% all agent action costs
    • Philhellenes: Moderate diplomatic bonus with all Hellenic factions

Black Sea Colonies

  • Cultural Traits
    • Rulers of Foreign Lands: -50% public order penalties due to presence of foreign cultures
    • Greek Hearts: +15% morale when fighting in own or allied territory
  • Pergamon
    • Great Builders: -25% building construction costs
    • Town Growth: +4 growth in all regions
  • Cimmeria
    • Bosporian Fertile Lands: +25% wealth from agricultural buildings
    • Nomadic Archers: +25% ammunition for all units
  • Colchis
    • Trade Crossroads: +15% wealth from all trade agreements
    • Golden Legacy: +2 Hellenic cultural influence in all provinces

Brittanic Tribes

  • Cultural Traits
    • Heroic Culture: +20% charge bonus in battles when attacking
    • Warrior Society: +2 public order for every war
  • Iceni
    • Pastoral Ways: +20% wealth from all agricultural buildings
    • Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes

Germanic Tribes

  • Cultural Traits
    • Terrors of the Night: Can always choose to fight night battles
    • Warrior Society: +2 public order for every war
  • Suebi
    • Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
    • Marauders: +100% income from raiding and sacking


IMPERATOR AUGUSTUS CAMPAIGN

Romans

  • Cultural Traits
    • Legions: +2 recruitment slots in all provinces
    • One Ruler: All Roman factions share a major diplomatic penalty with all other Roman factions
  • Lepidus' Rome
    • Agrarian Wisdom: +30% wealth from agricultural buildings
    • Administrators: +5% tax rate
  • Octavian's Rome
    • Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
    • Romanisation: +4 to cultural conversion
  • Antony's Rome
    • Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
    • All Will Serve: -50% upkeep cost for all auxiliary units
  • Pompey's Rome
    • Expert Seafarers: +2 recruitment slots in all ports
    • Pioneers: +15% movement range for all armies and fleets

Eastern Empires

  • Cultural Traits
    • Great Marksmen: +25% ammunition for all units
    • Secret Police: Increased security against agents in all provinces
  • Parthia
    • Cavalry Masters: -25% recruitment cost for all cavalry units
    • Multiculturalism: -25% public order due to presence of foreign cultures
  • Armenia
    • Proud People: +20% morale for all units during battles in own territory
    • Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions

Balkan Tribes

  • Cultural Traits
    • Mercenary Armies: +50% mercenary upkeep costs
    • Promise of Loot: -50% mercenary recruitment costs
  • Dacia
    • Fierce Independence: +20% melee attack in own or allied territory
    • Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture

Successor Kingdoms

  • Cultural Traits
    • Greek Hearts: +15% morale when fighting in own or allied territory
    • Alexander's Legacy: -50% resistance to foreign occupation
  • Egypt
    • Ptolemaic Enlightenment: +20% research rate
    • Nile Valley: +1 food in all regions

Brittanic Tribes

  • Cultural Traits
    • Heroic Culture: +20% charge bonus in battles when attacking
    • Warrior Society: +2 public order for every war
  • Iceni
    • Pastoral Ways: +20% wealth from all agricultural buildings
    • Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes

Germanic Tribes

  • Cultural Traits
    • Terrors of the Night: Can always choose to fight night battles
    • Warrior Society: +2 public order for every war
  • Marcomanni
    • Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
    • Marauders: +100% income from raiding and sacking


CAESAR IN GAUL CAMPAIGN

Roman

  • Cultural Traits
    • Legions: +2 recruitment slots in all provinces
    • Marching Orders: +15% movement distance for all armies
  • Rome
    • Paragons of Civilisation: +15% morale during battles in neutral or enemy territory
    • Romanisation: +2 to cultural conversion

Gallic Tribes

  • Cultural Traits
    • Gallic Horsemanship: +15% melee attack for all cavalry
    • Warrior Society: +2 public order for every war
  • Arverni
    • Gallic Hegemonists: Major diplomatic bonus with all Celtic tribes
    • Champions of Gaul: +15% melee attack during battles in own or allied territory
  • Nervii
    • Ambushers: +50% chance of successfully launching an ambush
    • Bravest of the Belgae: +15% morale during battles in own or allied territory

Germanic Tribes

  • Cultural Traits
    • Terrors of the Night: Can always choose to fight night battles
    • Warrior Society: +2 public order for every war
  • Suebi
    • Invaders from Germania: +20% melee attack during battles in neutral or enemy territory
    • Marauders: +100% income from raiding and sacking


HANNIBAL AT THE GATES CAMPAIGN

Carthaginians

  • Cultural Traits
    • Mercenary Armies: -25% mercenary upkeep costs
    • Trade Heritage: +15% wealth from all commerce buildings
  • Carthage
    • Strategic Effort: +15% movement range for all armies and fleets
    • The Great Enemy: Major diplomatic penalty with all Latin factions

Romans

  • Cultural Traits
    • Legions: +2 recruitment slots in all provinces
    • Marching Orders: +15% movement distance for all armies
  • Rome
    • Carthago Delenda Est: Major diplomatic penalty with all Punic factions
    • Agrarian Wisdom: +30% wealth from agricultural buildings

Greek States

  • Cultural Traits
    • Independence: +20% melee defence during battles in own or allied territory
    • Classical Heritage: +4 to cultural conversion
  • Syracuse
    • Archimede's Eureka: +20% research rate
    • Flowering Culture: +20% wealth from culture

Iberian Tribes

  • Cultural Traits
    • Scouts: Increased chance for all characters to discover hidden agents and armies
    • Warrior People: +4 public order from presence of an army in a province
  • Lusitani
    • Ambushers: +50% chance of successfully launching an ambush
    • Mighty Warriors: +2 experience for all infantry recruits


  • Arevaci
    • Horsemanship: -20% recruitment cost for all cavalry units
    • One People: Major diplomatic bonus with all Iberian factions


WRATH OF SPARTA

Greek States

  • Cultural Traits
    • Slaves: -85% reduction in unrest caused by slaves but also income generated by them
    • Slaves: 50% reduction in slave population decline
  • Athenai
    • Wooden Wall: +2 recruitment slots in all ports
    • Dreams of Empire: -10 happiness in all regions
  • Sparta
    • Helots: +100% wealth from slaves
    • Spartiate: +3 experience ranks for all Spartan units
  • Boiotian League
    • Rising Military: +15% morale for all units
    • Rival of Athens: Moderate diplomatic penalty with all Ionian factions
  • Korinthos
    • Love of Aphrodite: +4 growth in all regions
    • Maritime Heritage: +15% ship battle speed