TOTAL WAR WIKI

Total War ROME II: Patch 16.1

Patch 16.1 activates the Wrath of Sparta Campaign Pack for those players who have purchased this expansion DLC. It also includes a small number of general fixes (please see the bottom of this page).


Contents

Wrath Of Sparta Content

  • A scenario set during the Peloponnesian War starting in 432 BC with 12 turns per year.
  • 4 playable factions:
    • Athenai
    • Sparta
    • Boiotian League
    • Korinthos
  • Brand new campaign map, set in Total War’s earliest time period yet.
  • 78 regions covering Greece and the Ionian Coast.
  • Massive scale, most zoomed in campaign map we’ve ever done
  • 12 wonders, from the Palace of Knossos to the Silver Mines of Lavrio, located around the map.

Panhellenic games

  • Choose how to compete in the four games (Olympic, Pythian, Isthmian, Nemean), each playing an important part in the classical Greek world

Religious Festivals

  • Regular festival events highlight the key part they played in people’s lives.

New 'religions'

  • Representing the different Greek tribes: Ionian, Dorian, Akaian, Aiolian.
  • More for the other Greeks, Makedonians, Barbarians and Persians.
  • Main 4 tribes won't suffer any unrest from the presence of other Greek tribes, but big diplomatic penalties with non-true Greeks.
  • No cultural conversion.

Faction and Faction Group Traits

  • Greek faction group state gives lots of bonuses related to slaves.
  • Campaign also starts with high percentages of slaves in most regions.
  • Sparta gets even more bonuses to slaves to represent their Helot population.
  • Athens has bonuses to its navy and culture but unrest problems due to its attempts to build an empire.

New general skills and army/navy traditions

  • Adjusted for the unit roster available in the campaign.
  • Also designed to be more differentiated from one another.

All new tech tree:

  • Featuring six branches: Army, Navy, Support, Philosophy, Aesthetics, and Mathematics.
  • Each branch has its own flavouring and differs from the Grand Campaign ones.

Adjusted building tree and unit recruitment

  • Single port, religious and military buff chains that branch at level 4.
  • Single line military recruitment chain.
  • Decent core unit set available from all settlements.
  • City centre building line adjusted to have 3 options: entertainment line, muse line for research and a temple line.
  • New tier V port for Athenai, tier V city centre building for Korinthos. Boiotian League gets a tier V temple. Sparta has the Monument of Leonidas.

Persian Escalation

  • Persians happy to sit on the sidelines as long as no one faction becomes too powerful.
  • As you increase your Imperium, you'll get greater and greater diplomatic penalties with the Persians.
  • Eventually they'll attack you with lots of armies, or if you attack their cities.

Brand new unit rosters

  • Representing the warfare of the time period.
  • Heavy emphasis on Hoplites with supporting elements.
  • Cavalry throws javelins on the charge, rides in with spears and then fights in close melee with swords.
  • Mercenaries now focused on a few specialist types and more widely available across the campaign map.
  • Two main ship types: Trieres and Dieres with warfare focused on ramming and boarding.
  • Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.

No artillery!

  • Prior to the invention of ranged siege weaponry, siege battles all about taking the walls in this time period.

See the Steam Store Page for more information on Wrath of Sparta: https://store.steampowered.com/app/327280/


Changes to ROME II

  • Optimisation campaign memory usage by loading less campaign character / general models into campaigns where they are not needed.
  • Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.
  • Improvements to animations for charging shock cavalry.
  • Improved unit bracing in shield wall formation for the units in the rear of the ranks.
  • Fixed the white loading screen which appeared when changing graphics settings during a battle.
  • Fix for some battle terrain bugs in the Caesar in Gaul Campaign.
  • Disabled ramming for barbarian ships.
  • Added a fix to the "Continue Campaign" button on the launcher, which in some very rare cases didn't work for a few users with unexpected file path to appdata.
  • Added a new Spartan loading screen.
  • Improved axe-men animations, to replace "stabbing" animations in synced combat.
  • Fixed a flooded area in a Barbarian minor port battle map.

Update 19/12/2014

  • Carthaginian Sacred Band shields are now correctly coloured white in battle.
  • Fixed shield decals appearing on Roman units necks during battle.
  • Wrath of Sparta generals now hold their spears in battles.