Templar Gunners (M2TW-K-CC unit)
Templar Gunners | |
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Category: | Infantry |
Class: | Missile |
Soldiers: | 48 |
Morale: | 11 |
Discipline: | Disciplined |
Training: | Trained |
Recruitment cost: | 700 |
Upkeep cost: | 125 |
Earliest hand-held firearm unit. Causes more fear than actual damage. The short range of these weapons means these troops need to be well protected.
Attack | |
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Primary weapon: | Missile (Hand gun) |
Weapon attributes: | Armour piercing |
Attack: | 14 |
Charge bonus: | 3 |
Range: | 95 |
Ammunition: | 15 |
Secondary weapon: | Melee |
Attack: | 6 |
Charge bonus: | 3 |
Defence | |
Total defence: | 8 |
Armour: | 3 |
Defence skill: | 5 |
Shield: | 0 |
Hit points: | 1 |
These are the earliest form of personal firearm. Consisting of a rudimentary metal tube mounted on a wooden pole and awkwardly ignited, this basic design left little room for aiming. Causing more panic than actual damage, enemy troops are shaken by the noise and smoke made when firing. Given their short range, their firers need to be well armoured.
Attributes
- Can board ships
- Can hide in forest
- Can not skirmish
- Can withdraw
- Gunpowder weapon
Available for: