TWWAKT Making a Lake
Water is one of the more tricky things to get when making a map, but the process is simple when you know how.
Firstly, a note on water and its gameplay effects:
• Water with a depth below 0.5m is Shallow Water - this can be moved through by units (with a penalty).
• Water with a depth greater than 0.5m will be considered Deep Water. This is impassable.
So, the first thing to do is get a water plane. This is actually a prop which is added to a map.
• Go to the Prop mode
IMAGE 1
• In the filter box, type 'water_plane'
• You should get one of two assets (ignore the others)
o glb_water_plane_300x_piece01_destruct01
o glb_water_plane_15x_piece01_destruct_01
• Select the number you consider lucky and make sure that the 'Surface Oriented' flag is disabled in your Tool Properties.
• You should get something like this:
IMAGE 2
o you can scale it as much as you want as it's a shader material applied to the prop.
• Then it's recommended you carve out your terrain to make a pond/lake.
• Feel free to add decorative statuary at your discretion.
IMAGE 3