Naval Council (ETW building)
Naval Council | |
---|---|
Category: | Navy |
Level: | 1 |
Turns to build: | 5 |
Building cost: | 3000 |
Requires | |
Grand Admiralty | |
Ordnance Council | |
Technology | |
Naval Shore Facilities | |
Enables | |
Naval College |
Ships at sea are a visible sign of naval power but without organisation, they are worthless. A naval administration keeps the fleets at sea running smoothly.
More than simply organising supplies, fleet movements, promotions and pay, a naval administration also draws up plans for the future: it oversees construction of new dockyards and shore facilities, husbands scarce resources (some sea-going officers would say a little too carefully), and collects navigation charts and improved ship designs from all over the world. The navy secretariat studies anything worthwhile to make the sea service more effective or (better yet) cheaper!
As navies increased in size during the 18th Century, the support operations ashore became correspondingly large. The Royal Navy was the largest “business” in the world, employing tens of thousands of workers to produce everything needed for the fleet from ropes to nails, yards to swivel guns. The functionaries needed to oversee this enterprise had to be clever, clear thinking and reasonably honest: a man would give a lucrative contract to friends, if he could, but not if it risked the good of the Service. Other nations never really matched the efficiency of the British Royal Navy system, and their fleets at sea suffered as a result.
This building can only be built in the faction capital.