TOTAL WAR WIKI

Imperial Knights (M2TW unit)

Imperial Knights
Imperial Knights
Category: Cavalry
Class: Heavy
Soldiers: 32
Mount: Mailed horse
Morale: 9
Discipline: Low
Training: Trained
Recruitment cost: 750
Upkeep cost: 250
Weapon upgrade: 120
Armour upgrade: 95

These mace-wielding fighting machines wear plate armour and are equipped with lances for a deadly charge.

Attack
Primary weapon: Cavalry heavy lance (Melee)
Attack: 10
Charge bonus: 8
Secondary weapon: Cavalry mace (Melee)
Weapon attributes: Armour piercing
Attack: 10
Charge bonus: 4
Defence
Total defence: 16
Armour: 8
Defence skill: 4
Shield: 4
Hit points: 1

True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. After the charging in with their lances, they engage in close combat with heavy maces that can knock a man senseless, when a sword blow would glance off his armour.

Unit can adopt the wedge formation.

Attributes

Can board ships
Can form up and charge
Can hide in forest
Can withdraw
Hardy
Knight

Available for:

Holy Roman Empire
Hre imperial knights.png

External links