Hojo (TWS2 faction)
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Contents |
Campaign
Starting position
Initial challenge
Easy
Year
1545
Provinces
- Izu Stronghold
- Sagami Stronghold
Treasury
3000
Introduction
The Hojo are greater builders than any other clan. Any castle costs are reduced for them, and damage is cheaper to repair. They can also produce cheaper, and better, siege weapons than any other clan. These skills allow the Hojo to pursue a strategy of occupying land, then daring an enemy to evict them. The Hojo began their rise to power modestly enough on the Kanto plain, taking advantage of civil war and the troubles of others to establish themselves. Ise Shinkuro, a powerful official in the shogunate, founded the clan, but it was his son who adopted the name Hojo, even though the family have no connection with the Hojo clan of elder days. The clan did not go unchallenged, and they fought both Uesugi factions: the Uesugi even stopped fighting each other to take on the Hojo! They have also had incidents with the Imagawa and Takeda clans, but for now there is an uneasy peace. Should the Hojo daimyo ever be in a position to become shogun, peace will vanish faster than the cherry blossoms. From their homelands in Izu and Sagami, the Hojo are surrounded by threats and great opportunities. They are, for the moment, at peace with Imagawa, and the Takeda in Kai to the northwest. The Takeda, in addition to being superb horsemen, also occupy a province with superior warhorses, and no warlord can afford to ignore such a potential prize. Suruga is also a prize worth contemplating. However, the Hojo also have an immediate problem: they are under threat from an Ogigayatsu clan army about to invade Sagami from Musashi.
Master Builders
- Castles are cheaper to build and repair
- Can recruit superior siege units
- Reduced recruitment costs and upkeep for siege units
Victory Conditions
Short Campaign
Become Shogun by capturing and holding Kyoto
Capture and hold 25 provinces, including the following: Izu, Kazusa, Musashi, Sagami, Shimosa, Kyoto
Complete by the end of your turn in: Winter 1575
Long Campaign
Become Shogun by capturing and holding Kyoto
Capture and hold 40 provinces, including the following: Izu, Kazusa, Musashi, Sagami, Shimosa, Kyoto
Complete by the end of your turn in: Winter 1600
Domination Campaign
Become Shogun by capturing and holding Kyoto
Capture and hold 60 provinces, including the following: Izu, Kazusa, Musashi, Sagami, Shimosa, Kyoto
Complete by the end of your turn in: Winter 1600