File paths
Campaign map\siege battle capture point flags
working_data\RigidModels\Flags\Textures\mon_stratbanner_<faction_key>_diffuse.dds (256x256)
Unit cards (all .tga)
working_data\UI\Units\icons (64x118)
\icons_square (49x49)
\info (128x236)
\recruitment_large (75x75)
\recruitment_small (64x64)
Building cards (all .tga)
working_data\UI\Buildings\icons (96x72)
\info (256x192)
\porthole (148x148)
Generals/agent portraits (all .tga)
Daimyo
working_data\UI\Portraits\custom\cards (64x118)
\info (148x148)
All other generals and agents
working_data\UI\Portraits\japanese\cards\general (64x118)
\geisha
\metsuke
\monk
\ninja
\info\general (148x148)
\geisha
\metsuke
\monk
\ninja
Campaign map\siege battle capture point flags
working_data\RigidModels\Flags\Textures\mon_stratbanner_<faction_key>_diffuse.dds (256x256)
Unit cards (all .tga)
working_data\UI\Units\icons (64x118)
\icons_square (49x49)
\info (128x236)
\recruitment_large (75x75)
\recruitment_small (64x64)
Building cards (all .tga)
working_data\UI\Buildings\icons (96x72)
\info (256x192)
\porthole (148x148)
Generals/agent portraits (all .tga)
Daimyo
working_data\UI\Portraits\custom\cards (64x118)
\info (148x148)
All other generals and agents
working_data\UI\Portraits\japanese\cards\general (64x118)
\geisha
\metsuke
\monk
\ninja
\info\general (148x148)
\geisha
\metsuke
\monk
\ninja
Loading screen pictures (1920x1200 .dds)
working_data\UI\loading_screen_pictures\default
\boshin
Animations
All animation paths can be found in the _fragment.txt files used to build the different animation sets. Loading screen pictures (1920x1200 .dds)
working_data\UI\loading_screen_pictures\default
\boshin
Animations
All animation paths can be found in the _fragment.txt files used to build the different animation sets.