TOTAL WAR WIKI

Kingdom of Jerusalem (M2TW-K-CC faction)

Kingdom of Jerusalem
Game: Medieval II: Total War - Kingdoms
Culture: Northern European
Religion: Catholic

Principality of AntiochThe Byzantine EmpireEgyptKingdom of JerusalemThe Turks MongolsVenice

Contents

Campaign

Opening map

Starting position

Regions

  • Jerusalem - Large city (Capital)
  • Acre - Minor city
  • Arsuf - Motte & bailey
  • Ascalon - Motte & bailey
  • Kerak - Castle
  • Tripoli - Town
  • Tyre - Wooden castle

Purse

30000

Introduction

The Kingdom of Jerusalem, as a Crusader State, was founded at the end of the First Crusade in 1099. Incorporating the County of Tripoli and considered by many to be the jewel of the Crusader Kingdoms, Jerusalem is made up of Franks, native Christians, Jews, Orthodox Christians and Muslims. As a result, a certain degree of religious tolerance exists within Jerusalem, which is now ruled over by the Crusading Franks.

The Kingdom of Jerusalem is ruled by King Baldwin IV, also known as 'The Leper King', although partially crippled by Leprosy since childhood, Baldwin has proven to be a dynamic ruler and an astute general. However, Baldwin has a difficult time ahead as both the Turks, under Nur ad-Din, and the newly revitalised Egypt, under Salah al-Din, are intent on driving the European Infidels out of the Holy Lands. Maintaining and building alliances with Jerusalem’s northern Christian neighbours, the Principality of Antioch and the Byzantine Empire could prove to be a wise strategy in the face of the growing Muslim threat.

The Kingdom of Jerusalem relies heavily on the might of its various knights including the Knights of Jerusalem and the mighty Constable of Jerusalem and his guards. Bolstering Jerusalem’s forces are the powerful Knights Templar, who provide Jerusalem with a range of troops from its Order such as crossbowmen, sergeants, as well as the formidable Templar Knights, including the Marshall of the Templars himself.

Strengths

Marshall of the Templars

Fields strong heavy cavalry and the strength of the Knights Templar.

Weaknesses

Fields a poor variety of light cavalry and skirmishers.

Campaign rules

Long

Hold 25 regions, including: Jerusalem (30 turns), Baghdad (10 turns), Limassol (10 turns), Cairo (10 turns), Tripoli (10 turns). Eliminate factions: Egypt

Short

Hold 15 regions. Eliminate factions: Egypt

See also