The Tlaxcalans (M2TW-K-AC faction)

The Tlaxcalans
Game: Medieval II: Total War - Kingdoms
Culture: Mesoamerican
Religion: Pagan

Apachean Tribes The Aztec Empire Chichimec Tribes The Mayans New Spain The Tarascans The Tlaxcalans England New France



Opening map

Starting position


  • Tlaxcallan - Large town (Capital)




The recent history of the Tlaxcalans is one of hatred and bloodshed. With the misfortune of having the belligerent and powerful Aztecs as neighbours, the Tlaxcalans have been in a state of war for the last hundred years. These so-called 'flowery wars' are little more than the Aztecs harvesting able-bodied Tlaxcalan warriors for their sacrificial altars. Only the fear of becoming weakened and vulnerable to other nearby enemies has kept the Aztecs from total invasion. This fear is now fading as the Aztecs increase in power, thrusting the Tlaxcalan army into a constant state of alert.

The Tlaxcalans’ current leader, Maxixcatzin, gathers his armies together in preparation to fight back to secure more territory and liberate his people from the cruel overlordship of the Aztecs. Alerted of the current crisis inspired by alarming portents gripping the Aztec Empire, the Tlaxcalans brace themselves for an Aztec onslaught.

A new development has brought a surprising shift in the balance of power. Strange, new men dressed in metal, who ride deer-like creatures and wield fearsome, new weapons, have been encountered. Could these people be convinced to help in the fight against the hated Aztecs, or will they too attack the Tlaxcalans?

The Tlaxcalans field many fierce infantry, who, though lightly armed and armoured, fight with bravery and tenacity including the mighty Priests of Quetzalcoatl.


Priests of Quetzalcoatl

Brave, zealous and vast in numbers.


Completely lacking in armour and weapon technology.

Campaign rules


Hold 25 regions. Eliminate factions: The Aztec Empire


Hold 15 regions.

See also