The Tarascans (M2TW-K-AC faction)

The Tarascans
Game: Medieval II: Total War - Kingdoms
Culture: Mesoamerican
Religion: Pagan

Apachean Tribes The Aztec Empire Chichimec Tribes The Mayans New Spain The Tarascans The Tlaxcalans England New France



Opening map

Starting position


  • Apatzingan - Large town (Capital)
  • Zacapu - Large town




The Tarascan people have a bloody past, something they share with others who have had contact with the warmongering Aztecs. Having been at war with the Aztecs for over a hundred years, the Tarascans have fortified their common border, preventing the Aztecs from moving into Tarascan lands. However, things are now changing. The Aztecs, in fear of a great calamity, have been repeatedly raiding Tarascan lands in search of sacrifices to quench the thirst of their gods. Under the wise leadership of Tangáxuan II, the Tarascans have begun to rapidly increase their military forces. They are all too aware that the Aztecs will soon attempt to invade their country and capture them all for blood sacrifice.

They must also contend with the fierce Chichimec tribes to the north. Pushing north to claim much needed land would mean dealing with these fierce nomadic warriors, along with the Aztecs. Beyond their local enemies, a new menace emerges. Strange new people have been reported near the Tlaxcalans to the east of the Aztecs. Will they also bring violence and bloodshed to the Tarascans?

The Tarascans field many fierce infantry, who, though lightly armed and armoured, fight with bravery and tenacity including the mighty Priests of Quetzalcoatl.


Priests of Quetzalcoatl

Brave, zealous and vast in numbers.


Completely lacking in armour and weapon technology.

Campaign rules


Hold 25 regions. Eliminate factions: The Aztec Empire


Hold 15 regions.

See also