TOTAL WAR WIKI

Total War Battles: Kingdom Beta Version 0.3 Patch Notes


Total War Battles: KINGDOM Beta Version 0.3 Change Log

  • All gameplay progress has been reset with patch 0.3, due to the extensive changes this version introduces. Accounts themselves were not deleted, so you can continue to log in with your known credentials. For more information about the reset, please see the FAQ (https://goo.gl/S519yc).
  • Building caps have been removed from the majority of buildings. You can now build as many Farms/Woodcutters/Quarries as you like!
  • The Military, Economic and Political Advisors have been merged into just one Advisor, who you can hire for 1, 7, or 30 days.
  • Water is now more reactive, making it easier to manage. If you close off a river from a water source, it will turn into wetlands immediately (except for deep water). Likewise, if you open a dam blocking off water from a river bed, the water will now disperse much quicker.
  • The way in which Water influences Wheat Fields and Tree growth has changed. Terrain within 2 hexes of Water is considered 'Fertile' and Terrain which has previously been flooded is called 'Wetlands'. Wheat Fields will only grow and Trees will only propagate on Fertile Terrain and Wetlands.
  • Evaporation time is much longer and deep water is less affected. This allows you to save pools of water in the summer.
  • Quarries must now 'Prospect' for deposits, unearth them using the Digsite then finally mine them. There are now four different kinds of deposit: Stone, Coal, Silver and Gold. The further down you delve into the earth, the higher the chance of finding a rare deposit. The look of the Quarry has also been reworked.
  • The size of the realm has been reduced to make moving around your realm and keeping tabs on your towns easier.
  • The Neighbour Bonus system has been introduced where each town building can gain a bonus (e.g. unit attribute increase) by being next to its preferred neighbours. A new expandable section has been added to the Building Confirmation panel to show Neighbour Bonus info.
  • The majority of timers on actions have been reduced significantly to promote longer play sessions.
  • The chance of housing a Craftsman has been reduced, making them more precious and the player must now fill a Blacksmith/Tavern/Market with Craftsmen to gain the Craftsman Bonus.
  • The cost of units has been balanced and Javelin Throwers are no longer free from the start.
  • 'Mass Collection' is now a standard action (it was previously only usable with the Economic Advisor). Select and hold a collector building (e.g. Farm) to collect all the resource pick-ups around it (it can also be used on the Castle).
  • Enemy reinforcements are now indicated on the Missions panel.
  • The building distance limit between Castles has been reduced to 13 hexes (previously 15) and the furthest a town building can be constructed from a Castle is 5 hexes (previously 6).
  • Players can now choose to pay tribute at Watchtowers or use 'Renown', which involves completing an objective (e.g. finishing a Battle Quest)
  • The Gold Exchange panel allows players to exchange Gold for Silver/Food/Stone/Wood (the action could previously be accessed through the Market)
  • A mysterious fortune teller known as Merlinus allows players to change the seasons. All he asks is that you cross his palm with Gold. He can be found by selecting the second tab in the Seasons Panel.
  • The Registration panel has been removed from the tutorial and is instead shown every 5 and a half levels (it can also be accessed from the Game Menu).
  • Fish will continue to be finished once fishing has started.
  • Natural Resources (e.g. Merchants, Deadwood etc.) are now collected in 5 seconds
  • The game now automatically logs you into the game (using the last account to successfully log in), bypassing the login screen. If you wish to change accounts, simply log out from the Game Menu.
  • Exploring Tombs now has a chance to provide between 2 and 5 Gold.
  • The Daily Tribute now only provides Gold.
  • The high level battle AI has been improved.
  • The female portrait faces have been reworked.
  • The Tutorial has been streamlined and the player now has the Advisor active for 24 hours after finishing it.
  • A 'Starter Pack' has been added to the Merchant Guild that includes 450 Gold, 350 Silver and the Advisor for 7 days.
  • If a building is demolished, 50% of the building cost will be refunded (80% with the Advisor)
  • Tracking is now unlocked at Honour Level 13 and can be done all year round (previously it was only available during Winter).
  • Plus many smaller bug fixes and stability improvements.