TOTAL WAR WIKI

Armed Peasantry (ETW unit)

Armed Peasantry
Armed Peasantry
Category: Infantry
Class: Militia
Men: 20 / 40 / 60 / 80
Range: 70
Accuracy: 25
Reloading skill: 10
Ammunition: 3
Melee attack: 4
Charge bonus: 4
Defence: 6
Morale: 4
Turns to train: 1
Recruitment cost: 330
Upkeep cost: 80
Requires
Building (minimum level)
Etw ind city government lvl1.png

Zamindar's Court

Arming the people is something that leaders find detestable and frightening, necessary perhaps, but certainly unwelcome.

These people are the common populace with whatever dangerous weapons they can obtain by fair means or foul. If a leader has reached the point of asking his people to act as this kind of militia, things are indeed desperate! If the governed have reached this point on their own, then matters are truly desperate for their leaders!

Abilities

Can guard
Can hide in light scrub
Can hide in woodland
Grappling hooks
Resistant to heat fatigue

Technological abilities

Chevaux de frise
Earthworks

Available for:

Mar east ethnic peasants firelocks icon inf1.png
Maratha Confederacy