TOTAL WAR WIKI

Templar Gunners (M2TW-K-CC unit)

Templar Gunners
Templar Gunners
Category: Infantry
Class: Missile
Soldiers: 48
Morale: 11
Discipline: Disciplined
Training: Trained
Recruitment cost: 700
Upkeep cost: 125

Earliest hand-held firearm unit. Causes more fear than actual damage. The short range of these weapons means these troops need to be well protected.

Attack
Primary weapon: Missile (Hand gun)
Weapon attributes: Armour piercing
Attack: 14
Charge bonus: 3
Range: 95
Ammunition: 15
Secondary weapon: Melee
Attack: 6
Charge bonus: 3
Defence
Total defence: 8
Armour: 3
Defence skill: 5
Shield: 0
Hit points: 1

These are the earliest form of personal firearm. Consisting of a rudimentary metal tube mounted on a wooden pole and awkwardly ignited, this basic design left little room for aiming. Causing more panic than actual damage, enemy troops are shaken by the noise and smoke made when firing. Given their short range, their firers need to be well armoured.

Attributes

Can board ships
Can hide in forest
Can not skirmish
Can withdraw
Gunpowder weapon

Available for:

Kingdom of Jerusalem
Jer templar gunners.png