TOTAL WAR WIKI

Musketeers (M2TW-K-AC unit)

Musketeers
Musketeers
Category: Infantry
Class: Missile
Soldiers: 32
Morale: 5
Discipline: Normal
Training: Trained
Recruitment cost: 530
Upkeep cost: 100

The musket is an improved form of firearm. Firing a heavy shot to a good range, it causes fear, and can pierce any armour.

Attack
Primary weapon: Missile (Musket)
Weapon attributes: Armour piercing
Attack: 16
Charge bonus: 2
Range: 180
Ammunition: 15
Secondary weapon: Melee
Attack: 5
Charge bonus: 2
Defence
Total defence: 2
Armour: 0
Defence skill: 2
Shield: 0
Hit points: 1

An improvement on the arquebus, the musket is longer, more accurate and fires a heavier shot that can pierce any armour. Like the arquebus, it fires using a matchlock mechanism, a smouldering length of rope as a fuse that ignites the gunpowder in the pan. The noise, smoke and lethality of this weapon causes fear in its targets.

Attributes

Can board ships
Can hide in forest
Can withdraw
Fire by rank
Gunpowder weapon
Skirmish mode off by default

Available for:

New Spain
Spa musketeers.png

External links