TOTAL WAR WIKI

95th Foot (NTW unit)

95th Foot
95th Foot
Category: Infantry
Class: Skirmishers
Men: 20 / 40 / 60 / 80
Range: 125
Accuracy: 80
Reloading skill: 55
Ammunition: 15
Melee attack: 4
Charge bonus: 4
Defence: 5
Morale: 7
Unit limit: 1
Turns to train: 2
Recruitment cost: 700
Upkeep cost: 230

Armed with very accurate rifles, these marksmen are an elite skirmishing force.

The flintlock rifles these men carry have an astonishing range and accuracy. Their skirmishing abilities allow them to use whatever cover is available to hide, stalk enemies, and then kill them at great distances. In an age of military peacocks, their uniforms are a dark, subdued colour to help them in their role as hunters. They are, however, not invulnerable. Like all skirmishers, they can be cut down by a carefully organised cavalry attack. They will also suffer if exposed to volleys from a line unit.

The 95th Rifles started in 1800 as the Experimental Corps of Riflemen in Horsham, Sussex (co-incidentally, the developers of this game are based in the same town). Unlike the rest of the British army, who sported the famous red coat, riflemen wore a distinctive dark green jacket, the first British attempt at camouflage. A good rifleman was expected to think for himself; if he could not read, he was taught, in order to give him a fair chance at promotion. The class distinctions between officers and men still existed in “the Rifles” but trust and respect were emphasised: officers, for example, regularly dined with their men. Officers were also expected to become marksmen at least as expert as their soldiers.

Abilities

Can guard
Can hide in light scrub
Can hide in long grass
Can hide in woodland
Can skirmish
Grappling hooks
Resistant to morale shocks
Paths seldom trod

Technological abilities

Can place stakes
Light infantry tactics

Available for:

Ntw britain spa inf skirm british rifles icon.png
Great Britain

Unit is exclusive to the Peninsular Campaign.

External links